![]() It also shows you what to expect before you load into it–like your budget, what the general layout is, and what materials will be available to you to complete each level. First of all, while it presents the challenges linearly like the first game did, it makes it obvious that you can choose what levels to tackle in the order you want to. While I do miss the overworld of the first game, the menu that Poly Bridge 2 uses is a hell of a lot more functional. ![]() The ‘worlds’ mode is set up like the first game’s, just without a cute overworld bringing it all together. There are three main ways to play Poly Bridge 2: the ‘worlds’ mode, workshop mode and sandbox. I mean, it’s usually best if they don’t, but whatever gets the job done! Screenshot: Poly Bridge 2 And that challenge is to span some sort of gap, using as little of your budget as possible, and potentially accomplish it without without your bridge breaking. It’s a comforting return to the mechanics that you know-wood, steel, hydraulics, rope, and the task of putting all of those things together to succeed at whatever challenge is set before you. If you’re played the original Poly Bridge, there will be nothing earth shattering here. Usually, the goal is to create a way for vehicles on one side of a gap to successfully make it to the other side. Poly Bridge 2 is a physics-based bridge building game. Poly Bridge 2 ends up treading water a bit, but it does maintain that standard. 2016’s Poly Bridge was never a huge departure from those older bridge building games, but its clean visual style and relaxing soundtrack helped propel the original to be the standard of the genre. I don’t think the physics bridge builder genre started as a Flash game (in fact, I think Bridge Builder by Alex Austin has that distinction), but I certainly ran into a bunch of Flash variations that are now lost to time. There were some really innovative games back then. I spent a lot of time playing Flash games on back in the ancient days.
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